Posts Tagged ‘raid’

I finally got a chance to get into the second half of Mogu’shan Vaults as looking for raid (along with the first few bosses on normal mode as well, but that’s for another time) and I found the bosses to be much more interesting. These encounters were such that completely ignoring the mechanics may result in death (unlike the first half) where I kept my finger near the “Raise Ally” skill to bring up a tank or healer that may have died – cause we’d need them alive to win.

The first boss I landed on was the last one. The group had wiped on that encounter previously though we had little trouble collecting our loot that time. It did at least give me the impression that everyone had to at least catch on to what was happening or the healers would have trouble keeping up. After getting into my next group and passed the first bit of trash, the actual first boss was a little tricky if the group isn’t paying attention. Half of the team was dead before the boss fell. The second boss, Elegon, is a titan defense machine those is a little unlike those we’ve encountered before. This was the only boss we wiped on. Most of the raid, maybe, fell to their deaths, or something. Otherwise, the fight was tough but manageable. It as well ended with the raid looking like it might fall over if there were a small gust of wind.

So, if these fights were of appropriate difficulty for a raid finder situation, then why is this post about things being too easy still? Because the first half is still, ridiculously, too easy. Sure, raids typically get progressively harder as you go down the bosses, but even raid finder bosses shouldn’t be as much of a set of pushovers as the first three were – particularly given the raid is still pretty new and people don’t know it yet. Maybe I’m mistaken, but I’d like to think that most gamers (of really any type) want some sort of challenge as part of their enjoyment. Instead, the first half of MV shows people it’s a place to go to get free epics then it’s a slap in the face when the second half makes them work for it a little. Although I’m hopeful that future raids don’t aren’t such a walk in the park (which may be insulting to the difficulty of walking through a park), I can’t quite understand why these particular bosses were balanced this way. Any ideas?

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I participated something last night that made me wonder if perhaps making content accessible to the masses can have an adverse side effect of making that content far too easy. Don’t get me wrong, I’m not one of those who hails back to the “harder” old days that let only an elite few actually see all of a raids bosses. I really like that there are normal modes to bosses that don’t require dozens of attempts to kill. I love the relative ease of blowing through a MoP heroic dungeon without much worry that I might be wiping to this boss for the next 45 minutes. I even enjoy the concept of the Looking for Raid feature. Particularly on nights where we’re short guildies online to do a normal raid or just so I can take an alt through the content without having to make a second raid / join a second raiding guild. So, keep in mind that I think it’s okay that the LFR bosses and trash pulls can be a low stress, easy-going, fun way to get some sub-par raiding gear. But after doing the first 3 bosses of Mogu’shan Vaults, perhaps we should consider that content that has been made so accessible that there’s no challenge left might not be worthwhile content after all. There may be some spoilers to raid content after the break, so be warned!

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Now that I’ve gotten a little over a week to play around with 4.2, a couple of the new raid bosses, and a few days of the new daily quests out in Hyjal and the Molten Front, I’m here to tell you – this patch did not change WoW significantly. There hasn’t been too much of a shuffle in spec balance; arcane mages still pewpew excessively and you’ll probably still be kicked from a raid if you try to bring your subtlety rogue. So far it seems to be a mostly a standard WoW patch. Follow after the break for more about the Firelands, Hyjal Dailies, and other stuff. (more…)

With 4.2 (theoretically) coming out tomorrow, I am pretty excited. Major content patches are always exciting times. They can breathe new life into the game and give us brand new reasons to hate warlocks. Ok, so we probably have enough reasons to hate warlocks without a patch.

So, I’ve spent the past week making sure my toons are prepared for patch 4.2. How have I done this? Well I’m glad you asked. The easiest form of individual character progression was to get all my max level toons nearly capped for justice points. When 4.2 comes around and all the wonderful valor point gear becomes purchasable with JP, I’ll have a stable of alts ready to start getting decked out in tier 11. Keep in mind, 359 will be the new 346 and you’ll be expected to be mostly set with 359 level gear in order to participate in the new raid content. You can also expect pug leaders to want higher average item level given the ease of acquiring 359 in 4.2, regardless of the massive 20% nerf to all of the regular raid bosses. Another great way to prepare yourself, as a raider at least, is to check up on the raid bosses in the common Firelands raid. WoW Insider columnist Matticus shared his impressions of Beth’tilac, Lord Rhyolith, and Alysrazor and could help give you an edge on some of the first bosses if you plan on jumping  right into raiding the new content. I’m sure a quick search around the interwebs would reveal more boss information as well.

I have also prepared myself to laugh at D-bags that try to ninja BOE’s they plan on selling.

  • If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.

I’m okay with people needing bind on equip gear they intend to use, not if they intend to sell it. This change makes me all sorts of smiley.

As opposed to listing the entirely of the patch notes after the break, as I had thought about doing, follow me after the break for a direct link to Blizzard patch note blog as well as WoW Insider’s guide to 4.2.

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No, I wasn’t tanking this boss, but some accidental fire mishaps ending up with us writing a letter. Besides, I don’t usually include a screen shot, be grateful.

So it was my first time and I rocked it! Just a few days ago we’re about to start forming up our raid for the night and noticed our sign-up list was lacking some key features. Namely, we were missing a second tank. I actually could have taken the easy way out and let our shaman take his alt Paladin. He is completely capable and geared almost completely in epics. If you’ve been reading, I did have a series of blogs about being scared to tank. This shaman of ours really wanted to gear his main and also really doesn’t like tanking. I decided to take up the challenge and let big ugly things beat on my face for the next 3 hours.

And beat my face they did. As I can recall, there was only 2 wipes during the night caused by my tanking. First was a death during the Omnitron encounter. You could also blame that on the healers for not keeping me up, but with relatively sub-par gear, my CD usage could have been a lot stronger. The only other wipe was a complete result of my fail. We were working on Throne of the Four Winds and I was tanking the frost boss. Never before had I been subject to such a constant slowing effect while switching to the other platform and started running for it too late. Missing the tank swap can be (and was) pretty fatal. Outside of that, things went pretty smoothly. Of course, I was the off tank so I had the pleasure of raid DPSing on my DK for 3 of the 6 bosses we fought that night. All in all, raid tanking – both bosses and trash – was dramatically easier than tanking a heroic. I’d be willing to wager this is due to having a group of competent players as opposed to a random collection of potential douches that don’t expect to
ever see you again. Whatever the reason, I won’t have any qualms with tanking some more in the future.

It can be pretty nice occasionally, though, to not tank or heal some raids. Just getting to pewpew/smashsmash a boss and move out of stuff occasionally is a lot more relaxing.

So… on Blackwing Descent trash the tank died…Some of those alive tried to flee… Then the dragon followed us up the elevator.

Then the dragon chased us out of the instance.

 

 

…and was still sleeping on the elevator waiting for us when we came back inside.

 

No wonder Wow is going to be tracking elevator deaths in 4.1!

4.1: No Raid?

Posted: March 4, 2011 in 4.1, News/Updates
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According to Eurogamer and their interview with Blizzard lead producer J. Allen Brack, the “players were not sufficiently advanced through the raid content that shipped with third expansion Cataclysm in December to handle the challenge of Firelands”. So myself  along many others falsely predicted this raid coming out in 4.1. The interview says they’ll probably release it with patch 4.2, but they’re also considering having smaller content patches instead of just big ones. Of course, we’re still getting the new Zul’Aman and Zul’Gurub as 5 man heroic dungeons that will drop 353 item level loot.

 

Naithin over at Fun In Games started this topic about what causes a raid to just come together. His Post can be found HERE and is definitely worth a read. For those who don’t know about Blog Azeroth already, check them out.

Every so often something amazing happens. There are always forces at work, sometimes they are small, seemingly insignificant and others can be quite powerful in their own right. When these forces coalesce we see extraordinary things happen. The right combination of social and economic factors that came together at the right time destroyed the soviet union; the right mix of chemicals and energy (might have) created life on earth; the unfortunate timing of air pressure, temperature and electrical charge can turn a tropical storm into a devastating hurricane, and a random group of players from across the world can get together and kill a WoW boss 400 times their size. There are a ton of factors that can happen while forming or during a raid that can cause a frustrating wipe or sweet, sweet victory.

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For those who were worried that cataclysm wouldn’t be hard, my repair bill after the Omnitron encounter in Blackwing Descent would serve to lessen those fears. There are also, though, quite a few who are now worried that cataclysm is too hard. For those people, I’d like to refer Argaloth. He is the first boss in Baradin Hold, the new VoA like boss area in Tol Barad. He drops current tier pvp pieces along with, you guessed it, a couple pieces of PVE tier. I’m not entirely sure if he has a stronger bias towards PVP, as so far after 3 kills and 6 epics, my guild has only seen 1 tier piece. Even better, it was for a class not represented in that raid. Either way, we still have a way to get some epics without too much trouble. Argaloth does serve the function as acting as somewhat of a gear check. Think of it as the entrance examto cataclysm raiding. In 10m at least (and I’d guess 25m would be similar) each dps player must average 10k dps during the encounter to not hit his rage timer. This really isn’t hard with basic heroic/badge gear and some cheap gems/enchants.

Wowhead was nice enough to put up a little description as well as strategy for Argaloth. Check it out after the break.

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I first got the idea for this article while I was standing outside Gamestop on Cataclysm release night with a friend of mine, waiting to pick up my copy and for my significant other to return with some ‘tex-mex’ coney’s from sonic. Freakin’ delicious, let me tell you. I can’t quite recall the lead in to the conversation, but I decided to make some predictions on the deathwing boss fight come patch 4.3 or 4.4.

The Sure Bets: I’d actually consider putting money on some of the following, but this is easy stuff. First, there’ll naturally be multiple phases to the fight. There will be a tail to worry about and a cleave/breath mechanic to not stand in front of. There will be adds and fire on the ground or things falling from the air (probably all of the above). I think most of us can agree on this basics of a big dragon fight. Follow me after the break for how I think the phase breakdown will be and the long-shots I’m calling for this fight.

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