Posts Tagged ‘gaming’

That’s right, folks – I’m taking the show on the road. Well, actually, I’m just taking it to a privately hosted site.

The new address is 15minutesofwow.alternateimage.net

This means that everyone subscribed to the blog, the RSS feed, or following it will need to update their subscriptions as this “.wordpress.com” will stop getting updates in the near future (and may someday be removed entirely).

There may be some errors and changes to the new site as the transition is made so bear with me, but right now all of the posts and comments should have transferred over. Let me know how you like the new layout!

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Patch 5.1 brought forth a fantastic (or so I may have seemed at first) new feature – gear upgrades with points. This feature allowed a player to take their piece of gear (as long as it met item level requirements) and upgrade it up to 8 item levels with justice points for blues or valor points for epic pieces. This gave players the ability to continue to use their valor points long after they had already purchased or surpassed the valor gear available. In this way, players could keep gaining more power for their characters even if they have incredibly bad luck with drops. Heck, I’ve been able to upgrade my Raid Finder Sha Touched weapon to be nearly the item level of getting a normal drop and above the Mogu’Shan Vaults two-hander that I’ve had no luck on. So why, when I heard that patch 5.2 would remove the valor upgrade vendor, was I happy to hear about it? And why on earth would I hope they stay gone? (more…)

A friend of mine is considering starting a YouTube channel about video games (practice towards a career option). I thought I’d do them a favor by posting some polls to see what you (potential viewers) would like to see.

So come one and all! Make your voice (or click) heard! This is your chance to help encourage (or stop) a new gaming channel and it’s content.

Feel free to leave any other feedback in the comments – what would make you follow a YouTube channel?

I’ve read a lot of posts since Mists of Pandaria was released that Blizzard killed players ability to have max level alts (multiple characters) and have to wonder what merit there is to those arguments. As a player who had leveled one of every class to max level I can safely say that I feel a similar burden of almost any altoholic. My goal is always to have my characters raid ready (at least entry-level raids) and took all of my 10 characters into raid finder at least once. So here we find ourselves in Pandaria, a land with endless adventure (or work as some call it) and an additional class. Blizzard removed the cap on daily quests and made reputation gains important, added pet battles, added challenge mode dungeons, put 3 raids in the first tier, added scenarios, added a farm (ridiculously addictive somehow) on top of what we already had. With so much to do, is there any time for alts? The answer that I’ve found: Maybe. (more…)

Upcoming patch 5.1 is bringing with it a lot of changes and new content. One of the most controversial items seems to be the Brawler’s Guild. Despite the first rule of Brawler’s Guild being “don’t talk about Brawler’s Guild”, there is a lot of talking going on – primarily about the way that a player can gain access to this content. For those who don’t know anything about this feature, here’s the description from the patch notes:

Brawler’s Guild

  • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
  • Players will prove their skill, and increase their rank with the Brawler’s Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
  • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house or by invitation from somebody within the guild.
  • As their Brawler’s Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
  • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler’s Guild veterans as they wait for their own turn to fight.
  • If this is your first night at Brawler’s Guild, you have to fight.

Black Market Auction House invitations means that only the wealthiest players will have access to the Guild at first and has some people upset. I think it’s awesome and can’t imagine a better way to handle it.

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I finally got a chance to get into the second half of Mogu’shan Vaults as looking for raid (along with the first few bosses on normal mode as well, but that’s for another time) and I found the bosses to be much more interesting. These encounters were such that completely ignoring the mechanics may result in death (unlike the first half) where I kept my finger near the “Raise Ally” skill to bring up a tank or healer that may have died – cause we’d need them alive to win.

The first boss I landed on was the last one. The group had wiped on that encounter previously though we had little trouble collecting our loot that time. It did at least give me the impression that everyone had to at least catch on to what was happening or the healers would have trouble keeping up. After getting into my next group and passed the first bit of trash, the actual first boss was a little tricky if the group isn’t paying attention. Half of the team was dead before the boss fell. The second boss, Elegon, is a titan defense machine those is a little unlike those we’ve encountered before. This was the only boss we wiped on. Most of the raid, maybe, fell to their deaths, or something. Otherwise, the fight was tough but manageable. It as well ended with the raid looking like it might fall over if there were a small gust of wind.

So, if these fights were of appropriate difficulty for a raid finder situation, then why is this post about things being too easy still? Because the first half is still, ridiculously, too easy. Sure, raids typically get progressively harder as you go down the bosses, but even raid finder bosses shouldn’t be as much of a set of pushovers as the first three were – particularly given the raid is still pretty new and people don’t know it yet. Maybe I’m mistaken, but I’d like to think that most gamers (of really any type) want some sort of challenge as part of their enjoyment. Instead, the first half of MV shows people it’s a place to go to get free epics then it’s a slap in the face when the second half makes them work for it a little. Although I’m hopeful that future raids don’t aren’t such a walk in the park (which may be insulting to the difficulty of walking through a park), I can’t quite understand why these particular bosses were balanced this way. Any ideas?

There seems to be a perpetual debate in different WoW social circles (Blizzard Forums, private forums, game chat, etc) about what the next class is that will be released. Aside from a plethora of slight variations of WoW classes that exist in other games with different names, the most common that come up tend to be the Bard or the Demon Hunter. I’ll get to the Bard in a later post. Demon hunters have been present in the Warcraft universe since Warcraft III, starting with Illidan Stormrage, and have continued to exist into World of Warcraft in areas of the game that have heavy demon infestations (Outlands, Felwood, etc). So, there is a mild case that can be made for adding them as a class since they do exist in Warcraft lore. Why is it then that they’ll never exist as a playable class?

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With World of Warcraft’s latest expansion, Mists of Pandaria, only 3 days and 10 hours away (as of the time of this writing), I’m finding myself in a bit of a pickle – I’ve yet to choose a class and spec that I intend to play. For some, this choice may be simple. Perhaps you only have one character at the Cataclysm max level of 85, making it the most sensible choice to level. I’ve managed to get every class leveled to max which completely exacerbates my indecision. Should I stay on my Death Knight to keep dishing out the diseases and protecting my face with blood shields? Should I revert to my previous main and lay down some holy wrath or healing on my Paladin? Any other class is also an option, except my poor abandoned rogue. I don’t much care to pay for a server transfer to get him on the same server as my guild. Maybe I should make a list:

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