Posts Tagged ‘archeology’

Apparently today is the official day after the Christmas holiday time for my universe. Last night my significant other took down our tree and decorations in the midst of a living room cleaning frenzy, and today the tree at the office where I work is packed away into boxes to wait for the next year.

So, I’m now waiting for christmas again. Though, I sincerely hope it doesn’t take until december to find my presents, which apparently someone buried all over Azeroth. Yes, I’m talking about Archeology epics. This profession is a little soul-sucking, but I really want Zin’Rokh, the epic level 85 bind-to-account 2h weapon. Aside being a substantial upgrade for my ret main, would also look nice on my fury warrior and death knight once the paladin upgrades or finds a replacement. There is also a very nice healer trinket for my holy set or my resto shaman once he hits 85, and a caster ring, which lacks hit or spirit, making it a viable upgrade for my holy paladin, resto/ele shaman, or boomkin. The trinket and ring are also bind-to-account.

Although the grind to get any of these (which I haven’t yet, by the way) is pretty long, at least due to the nature of the BOA epics, only one toon needs to be an archeologist unless you really care about multiple toons getting the pets and mounts. Just last night I got the Fossilized Raptor mount and although it’s pretty cool, I have no desire to level archeology on any other toons. I’m glad I have the last of the fossil solves that I have any interest in, but we all know we really want the gear.

For those looking to start archeology, a couple important tips:

  • Do it now, they’re making leveling even longer in patch 4.0.6
  • After 100 skill you don’t get anymore skill points for leveling, so don’t solve any of your finds prior to that skill level, in 4.0.6 it seem they’re lowering the number to 50. So at least head to 100 prior to the patch dropping.
  • They’re also limiting the amount of fragments you can collect to 200 per race. Each solve takes a minimum of 35 fragments, rares solves up to 150 fragments. Some people were saving all the fragments of the race they wanted loot from (the 2h sword is from troll), in order to only solve that race once they were high enough to find the item. This won’t work after 4.0.6 either.
  • Unless you have a real preference of which toon gets pets/mounts/achievements, level this profession on your fastest character. Any toon with 310 flying, paladins for aura, druids for quick flight form, etc. The faster you can move the faster you get to dig sites and to the survey points
  • A decent guide/explanation of the profession can be found HERE.
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Fear not, dear readers, I haven’t forsaken you. I mean that in the original context of the word, not that I might have raised you from the dead with the Vyr’kul, in case you were wondering. Like so many these days, I’ve been a little bogged down with the holiday rush, family get-togethers, and, well….the Cataclsym! Oh the wonders if the end of the world.

So far, my paladin has reached 85, my warrior is gaining more rested XP at level 84, and my shaman is starting to feel neglected at 81. The rest of my toons have barely seen me do more than log in to start the rested XP process. Yes, in case you have alts at the previous level cap, you have to log into them once before they’ll start accruing rested experience. I suppose my death knight has seen a little love, but only because I need some enchants. There’s a fair chance he’ll end up being my 3rd or 4th 85 due to the need of having max enchanting and inscription.

Toons

Although my paladin is still fun, and will likely remain my main (though ret spec instead of holy as primary), my warrior is just blowing through the quests. At 84, even with stat deflation caused by leveling and very few regular dungeons under his belt, the warrior can still break 10k dps without too much trouble. Victory rush, which heals 25% of my hp after getting a killing blow, helps me keep on keeping on as if I had a pocket healer following me around *insert any cataclysm zone here*. Ret paladins damage just feels a little gimped in comparison, not really bad mind you, just mediocre. Ghostcrawler (lead systems designer for WoW) did put a blog post which, among many other things, comments that ret paladins dps might be low and could be buffed, along with a re-imagining of our mastery. To read about that and a great deal of future balance changes to come check it out. Other highlights include, shockingly, survival hunter damage nerf. Despair hunters, despair!

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