Archive for the ‘News/Updates’ Category

 Blizzard, clearly wanting to keep us excited about patch content, just posted some trailers for the 4.2 patch include a preview of the Firelands raid and what they have titled “Patch 4.2 daily quest preview”. Could this be that Hyjal/firelands quest hub everyone has been waiting (but no longer needs the rep for because we’ve been exalted for months using tabards and dungeons) for? Check after the break for the other video.

Blizzards blog post with both vids can be found HERE. Still no release date for this content though.

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4.1: No Raid?

Posted: March 4, 2011 in 4.1, News/Updates
Tags: , , , , , , ,

According to Eurogamer and their interview with Blizzard lead producer J. Allen Brack, the “players were not sufficiently advanced through the raid content that shipped with third expansion Cataclysm in December to handle the challenge of Firelands”. So myself  along many others falsely predicted this raid coming out in 4.1. The interview says they’ll probably release it with patch 4.2, but they’re also considering having smaller content patches instead of just big ones. Of course, we’re still getting the new Zul’Aman and Zul’Gurub as 5 man heroic dungeons that will drop 353 item level loot.

 

*Edit – Since this old post is getting a lot of attention from players looking for patch notes I wanted to link the current notes here – http://us.battle.net/wow/en/game/patch-notes/ptr-patch-notes . – Feel free to let me know if you see a more recent set of notes on Blizzards site.*

Finally, the long-awaited patch notes for 4.1, the first major Cataclysm content patch, have been made available. In addition to the notes below, I’m pretty sure we’re going to get the Firelands raid to kill Ragnaros and probably another one – both dropping tier 12. In later posts I’ll probably go into some of these changes in more detail but for now here’s a few of my personal favorites from the patch:

Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets. – Hurray for more Paladin AOE potential.

Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed. – Non-rogues that PVP are crying right now… crying tears of blood in preparation for all the incoming deaths.

The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log. – Cause that was really annoying.

Continue on to see the patch notes in their entirety.

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Blizzard decide to make a couple significant changes to the Dungeon Finder system to help curb the rampant abuse that’s been going on recently. Personally, I’m a fan of some of these changes but one I really could do without.

The Good:

* Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.

Players going AFK or off doing some for an extended period out of the group should be able to be kicked without waiting for the cursory 15 minutes that had been opposed up to this point. I absolutely agree

* If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.

A simple change that prevents the “wtb tank queue 50g” attitude that’s been plaguing a lot of groups. This way a tank cannot insta-queue a group and then leave, forcing the people who waited legitimately to wait longer for a tank who actually intends to run to join.

* If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.

This is also a great change to issue that 3 man guild groups can’t as easily “bully” other non-guild member, at least not without the support of the other non-guild member in the group. Typically if the 3 guild members AND the 4th pug want to kick the 5th pug, there’s a pretty good change he was a baddie and needed to go. Good choice blizzard.
* If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.

Nothing really significant here. You won’t get punished if your guild member DC’s and you have to kick him.
The Bad:

* If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.

I have a little bit of a problem with this. If you join the Dungeon finder with a 4 man guild group and there’s a bad or inactive player you’ll get a significant mark against your ability to kick future bad or inactive players. This is a pretty unfortunate case of protecting the minority at the expense of the majority. Hopefully though, it still takes a few cases of this happening before it becomes a problem, otherwise getting a bad streak of AFK pugs joining your 4 man guild run could be detrimental to your ability to initiate legitimate kicks.

Overall, it’s a pretty good change. I imagine the penalty for 4 member queued groups kicking won’t end up too ridiculous so we should just have a little less douche-baggery in our overall Dungeon Finder experience.

The full text from blizzard can be found HERE.

The buff we receive for being in groups with random party members through the dungeon finder system is getting buffed, says Ghostcrawler – the leader systems designer of Wow. Each party using the dungeon finder system will see a 5% buff to health, healing and damage for each random member up to 15% increase. This should make pugs a significantly easier process, at least in terms of gear, organization, and skill needed to complete them. In the post GC also comments that the 5% buff we should have been getting already was broken and only working in some dungeons. 4.0.6 is bringing all sorts of goodies. Check the full text out after the break. (more…)

The above chart was featured in a WoW insider Scattered Shots article, you can see the full article HERE.

Notice retribution at the very bottom of the raiding dps specs. Now, this doesn’t include the traditionally low raiding performance “pvp” specs such as subtlety rogues, but ret pallies are still easily 25% below the top performing dps spec and also lower than the next lowest by almost 1,000 dps. Naturally, I’d love to run around topping the meters, but balance at least is much preferred to the current state of affairs. Did we paladins despair though? Of course not! We knew at some point the useless mastery would be reforged into something we wanted, at least a little, and boost our dps. Blizzard, in their infinite wisdom (is always wisdom when they’re buffing your class right?), also buffed our bread and butter attack, Crusader Strike. Check out the paladin class changes.

Paladins

  • The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
  • Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
  • Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.

Talent specializations

Retribution

  • Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
  • Hand of Light (Mastery): A percentage of the damage done by Templar’s Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage.
  • Repentance is no longer broken from damage done by Censure (Seal of Truth).
  • Glyphs
  • Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.

The two biggest changes we have here are the 20% more base damage to crusader strike and our mastery changing. Mastery is now a passive holy damage buff to key attacks and our old Divine Purpose talent has become the same as what Mastery was.  Depending on what this percentage ends up being, we could see a very significant boost to damage. This mastery also gives blizzard an easy knob from which to tune our DPS if it’s ever too low or too high. Holy paladins are also probably a little excited about the slight buff to divine plea which provides an extra 2% mana (3% talented) over a shorter time span.

I’m really excited to see ret damage come up to par with our other dps pals and for the first time was considering copying my toon over to a test realm to see the changes first hand before they went live, alas, the page isn’t currently loading. Maybe there’s a bunch of other enthused paladins clogging up the internet.

The rest of the 4.0.6 patch notes can be viewed HERE.

A post over at WoW Insider regarding  Blizzard’s Lead World Designer Alex Afrasiabi’s interview on G4 has informed me that A future content patch will see Hyjal fully healed, and new daily quests”. Check out the other details and find a link to the full interview HERE. Two weeks ago I’d be pretty excited about this, but my main already has exalted here through the dungeon grind. At least alts will be able to pick up the leveling blues and entry-level epics easier.

Other good news in regards to reputation grinds is the addition of a repeatable reputation gaining quest for the Ramkahen in Uldum. We now have quest Fire From the Sky that grants 250 rep and some gold upon completion. This joins Thieving Little Pluckers which I believe only grants 150 reputation.

For information about all the cataclysm factions, their reputation dailies, and loot, check out my Cataclysm Faction Reputation Guide.

See you tomorrow! Probably.

I’ve prepared a pretty inclusive list of all the cataclysm factions, links to their loot lists on wowhead, and if they have tabards, dailies, etc. Also past the cut is a list of each factions epic loot available. Continue below to see the list including Baradin’s Wardens, Dragonmaw Clan, Guardians of Hyjal, Hellscream’s Reach, Ramkahen, The Earthen Ring, Therazane and Wildhammer Clan.

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This zone is pretty awesome so far.

I think this pretty much speaks for itself.