Posts Tagged ‘fun’

I love alts. My characters other than my main have for a long time been a driving force in keeping my interest in WoW. I keep a stable of max level alts to gear up or for crafting. I often won’t feel like running more than one heroic  dungeon on the same character per day, but a heroic on a resto shaman doesn’t feel like the same heroic on a ret paladin. One of the great things about WoW is the sheer variety of stuff to do.

Some days I feel like accomplishing, or working towards, an “end” character goal. This might be something like farming heroics in hopes for best-in-slot pre-raid drops or gear from points to rep farming for epics or actual raiding. This is gearing up my toon with equipment that should last it a while and help my end goal of a character – being raid worthy. Other days I just want to accomplish something. There’s really no guarantee to pick up a specific drop from a dungeon and sometimes you’re just too many randoms or quest away from having enough points or rep to buy something nice. On these days, I might take up one of my leveling toons. Especially at lower levels, but even closing on level cap, it’s only a matter of time to get a few levels. With each level comes new talents or spells and can feel like a little accomplishment for the day. This is especially great after a run of bad luck on a max level toon.

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My guild is a very friendly, casual guild with a longer history and has had great success in previous tiers of raiding. We got hit hard by the end of expansion blues. Several of our more active players and officers took extended breaks, a few players quit wow, others had some real life issues take them out of raiding for a span. Several months ago, raiding almost completely stopped. We went from a 25 man guild progressing dutifully through ICC to not having the online members to fill a 10m ICC. At this point, we had downed 8/12 bosses in Icecrown in 25m and I believe our 10m group was 11/12. We were often tied or close for 3rd horde progression on our server. Admittedly, not a power-house server, but we were making progress. Even as we were doing fine, set to continue, the series of personal burn-outs and real life priorities reduced us to 1 of 6 active officers.

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