Now that I’ve gotten a little over a week to play around with 4.2, a couple of the new raid bosses, and a few days of the new daily quests out in Hyjal and the Molten Front, I’m here to tell you – this patch did not change WoW significantly. There hasn’t been too much of a shuffle in spec balance; arcane mages still pewpew excessively and you’ll probably still be kicked from a raid if you try to bring your subtlety rogue. So far it seems to be a mostly a standard WoW patch. Follow after the break for more about the Firelands, Hyjal Dailies, and other stuff. (more…)
Posts Tagged ‘firelands’
Tags: 4.2, cataclysm, firelands, firelands-raid, hyjal, hyjal-dailies, molten front, paladin, raid, regrowth, rhyolith, warcraft, world of warcraft, wow
Tags: 4.2, firelands, justice points, need-before-greed, patch, patch-4.2, raid, warcraft, warlock-hate, wow, wow insider
With 4.2 (theoretically) coming out tomorrow, I am pretty excited. Major content patches are always exciting times. They can breathe new life into the game and give us brand new reasons to hate warlocks. Ok, so we probably have enough reasons to hate warlocks without a patch.
So, I’ve spent the past week making sure my toons are prepared for patch 4.2. How have I done this? Well I’m glad you asked. The easiest form of individual character progression was to get all my max level toons nearly capped for justice points. When 4.2 comes around and all the wonderful valor point gear becomes purchasable with JP, I’ll have a stable of alts ready to start getting decked out in tier 11. Keep in mind, 359 will be the new 346 and you’ll be expected to be mostly set with 359 level gear in order to participate in the new raid content. You can also expect pug leaders to want higher average item level given the ease of acquiring 359 in 4.2, regardless of the massive 20% nerf to all of the regular raid bosses. Another great way to prepare yourself, as a raider at least, is to check up on the raid bosses in the common Firelands raid. WoW Insider columnist Matticus shared his impressions of Beth’tilac, Lord Rhyolith, and Alysrazor and could help give you an edge on some of the first bosses if you plan on jumping right into raiding the new content. I’m sure a quick search around the interwebs would reveal more boss information as well.
I have also prepared myself to laugh at D-bags that try to ninja BOE’s they plan on selling.
- If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.
I’m okay with people needing bind on equip gear they intend to use, not if they intend to sell it. This change makes me all sorts of smiley.
As opposed to listing the entirely of the patch notes after the break, as I had thought about doing, follow me after the break for a direct link to Blizzard patch note blog as well as WoW Insider’s guide to 4.2.
Tags: 4.2, daily-quest, firelands, firelands-quest, firelands-raid, hyjal quest, patch-4.2, trailer, video, warcraft, wow, youtube
Blizzard, clearly wanting to keep us excited about patch content, just posted some trailers for the 4.2 patch include a preview of the Firelands raid and what they have titled “Patch 4.2 daily quest preview”. Could this be that Hyjal/firelands quest hub everyone has been waiting (but no longer needs the rep for because we’ve been exalted for months using tabards and dungeons) for? Check after the break for the other video.
Blizzards blog post with both vids can be found HERE. Still no release date for this content though.
Tags: 4.1, firelands, patch-4.1, raid, warcraft, wow, za, zg
According to Eurogamer and their interview with Blizzard lead producer J. Allen Brack, the “players were not sufficiently advanced through the raid content that shipped with third expansion Cataclysm in December to handle the challenge of Firelands”. So myself along many others falsely predicted this raid coming out in 4.1. The interview says they’ll probably release it with patch 4.2, but they’re also considering having smaller content patches instead of just big ones. Of course, we’re still getting the new Zul’Aman and Zul’Gurub as 5 man heroic dungeons that will drop 353 item level loot.
Tags: 4.1, firelands, patch-4.1, pvp, rogue, rogue-4.1, rogue-stealth, stealth-cool-down, stealth-movement, war of the ancients, warcraft, wow
OK. So we’re getting a new raid – the Firelands. We might even be getting a second new raid in patch 4.1, which some theorize is the War of the Ancients raid. My main, a Paladin, is finally going to see Divine Storm add holy power, which should solidify our ability to put out competitive AOE numbers. These changes and a host of others don’t excite me near as much as a pair of little changes for rogues. Did I say little? I meant supermassiveomgforpvpfuntimes.
Tags: 4.1, 4.1 hyjal, cataclysm, daily-quest, firelands, hyjal quest, hyjal-dailies, hyjal-daily-quest, patch-4.1, quest hub, ramkahen, warcraft, wow
*Edit* Seeing as this old post is still getting a lot of views – I wanted to redirect people to more recent information. Check out THIS and THIS for more updated patch 4.1 info and the patch 4.2 trailers (which include dailies) respectively.
A recent post of mine mentioned that daily quests would be coming, though I wasn’t entirely sure when. I went back and checked the information (credit to Wow Insider’s blog for confirming) and there will be a new daily quest hub added to Hyjal in patch 4.1. The term ‘hub’ suggests it will contain several repeatable quests, similar to deepholm or Tol Barad, and unlike the pair of solitary quests available in Uldum for Ramkahen reputation. Those of you dying to grind Hyjal rep for the great loot they offer, but don’t want to put on a green tabard and hit up dungeons should finally be satisfied.
Other content this patch will add is the Firelands raid, where we will kill Ragnaros for good, and a 5 man underwater dungeon in Vashj’ir. I’d imagine Firelands will be tier 12 raiding gear. Also, the Enhanced dungeon maps is expected to make it live in 4.1. Dungeon maps should be more detailed, including boss lore, abilities, and loot.